Body
Indirect Subclass:
The base class for bodies used to detect collisions
Static Method Summary
Static Public Methods | ||
public static |
Creates a Result used to collect the detailed results of a collision test |
Constructor Summary
Public Constructor | ||
public |
constructor(x: Number, y: Number, padding: Number) |
Member Summary
Public Members | ||
public |
The amount to pad the bounding volume when testing for potential collisions |
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public |
The X coordinate of the body |
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public |
The Y coordinate of the body |
Method Summary
Public Methods | ||
public |
Determines if the body is colliding with another body |
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public |
Creates a Result used to collect the detailed results of a collision test |
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public |
potentials(): Array<Body> Returns a list of potential collisions |
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public |
remove() Removes the body from its current collision system |
Static Public Methods
public static createResult() source
Creates a Result used to collect the detailed results of a collision test
Public Members
Public Methods
public collides(target: Circle | Polygon | Point, result: Result, aabb: Boolean): Boolean source
Determines if the body is colliding with another body
Params:
Name | Type | Attribute | Description |
target | Circle | Polygon | Point | The target body to test against |
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result | Result |
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A Result object on which to store information about the collision |
aabb | Boolean |
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Set to false to skip the AABB test (useful if you use your own potential collision heuristic) |